Version 2.7

IT IS HIGHLY RECOMMENDED THAT YOU START A NEW GAME! SAVES CAN AND WILL BREAK!

  • Nothing Yet
  • Forest Town/Norville Side Quests updated to match Class Change and other Quest updates
    •  Backend Database Changes have gone into effect
  • Overkill system normalized
      • No longer gives flat bonus and instead multiplier increased from 1.5 -> 2
        • This affects JP, EXP, Gold and Drop bonus gained from Overkill
  • EXP Stat Allocation requirements doubled
  • Dark Path: Sariel Limit Break now only targets one enemy instead of having the choice of one or more
  • Equip Boxes now have limits to how many of each piece you can get
    • Jade: 10; Crystal: 9; Ruby: 8; Normal: 7; Purified: 6; Darkened: 5; God: 4;
    • This applies to each weapon and armor piece individually (ex: Able to drop 10 Jade Swords, 10 Jade Bows and 10 Jade Rings)
    • This may be changed at a later date
  • Transcendence (Light/Dark) Price adjusted
    •  Gold increased from 10,000 -> 500,000
    •  Silver decreased from 99 -> 20
    • Shadow Medallion decreased from 99 -> 10
      • You will, essentially, need 1.7M Gold to get one of these items
  • Weapons/Armor stats heavily adjusted (mostly nerfed)
    • Most stats were halved
    • Upgrade Stone Dust from dismantle % doubled
      • ALL Upgrade Stone Dust: 5% -> 10%
      • Reset Stone (All) Dust: 10% -> 20%
      • All other Stone Dust: 15% -> 30%
  • Skill MP Cost Per Mastery Level increased
        • Tier 1: 10% -> 15%
        • Tier 2: 20% -> 25%
        • Tier 3: 30% -> 50%
  • TP was being preserved from Base and 1st Class change when changing to 2nd Class change, giving your next battle after class changing access to Limit Breaks
  • Graphical errors fixed on certain maps
  • Drop rate for Jade, Crystal and Ruby Equip Boxes (irregularity corrected)
  • NW.js version updated (from 29.4 to 51.2 [latest])
  • pixi.js updated (from version 4.5.4 to 4.8.9)
  • Certain Skills where behaving oddly
  • Nothing Yet